Will you add a zen mode because that would be awesome?
8 Legs to Love
Spin a web, eat bugs, earn points, and have fun!
8 Legs to Love is separated into six levels of just over two minutes each. The goal of each level is to spin an elaborate web, catch bugs, and eat 'em for points! Or you could just have a fun time, there's no pressure.
Arrow keys: move
Hold Z: spin web, the longer you hold the longer the strand
-> then Tap Z: place the other end of the web
|Published||74 days ago|
|Release date||Jun 08, 2017|
|Tags||PICO-8, spider, web-building|
|Asset license||Creative Commons Attribution_NonCommercial_ShareAlike v4.0 International|
|Average session||A few minutes|
|Inputs||Keyboard, Gamepad (any), Playstation controller|
|Links||Community, Source code, Homepage|
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Hello! I adored your game, it was so sweet with great sound effects as well as art and I had such a fun time with it! I made a let's play of your game here~
Aww you ARE the most ingenious spider! Your videos are great, love the commentary, and thanks so much for playing! I really enjoy watching videos like this :)
Excellent job! I played this and my 10 yo son did too. We both really enjoyed it.
I'd love to play this in an arcade machine with an arcade stick!
Aww that's so heart-warming! Augh I'd love to see see it in an arcade machine, and I'd love to add a creative mode so folx can just zen out and build a web stress-free.
Thank you for playing!
Very nicely made Pico-8 game! Reminds me of the early Activision games on the Commodore.
This was another great game
I didn't do very well, because I'm bad at games, but still really enjoyed this
this was really really fun and honestly soothing? it felt challenging in a way that wasn't too demanding and easy to get into without it being handed to me on a platter ... i really enjoyed it. also that is a large spider
Very interesting concept. The only downer for me personally was that flies just appeared out of thin air. Wish they flew from the borders of the screen. But on the other hand it would loose a bit of its simplicity and accessibility this way I suppose.
I wonder if the web strings are made using some physics library ropes or chains or do you have a homebrew rope physics system of your own?
I can see that, bugs spawning via the z-axis sorta breaks the 2D plane everything else is aligned to, and can look weird.
I did write the physics code, but it's deceptively simple! Each strand is composed of a series nodes, each node tries to stay within a certain distance of the nodes its connected to. Add a lil' bit of gravity, some spring physics, and that's basically it! Mebs I'll do a a tutorial video on it...
This is genius
Wow the movement is so clean and fun! How the hell did you manage this rope physics in PICO-8? O_O Amazing game.